I developed a traditional roguelike game with a fresh take on ASCII graphics, aiming to make the genre more accessible to modern players. I wanted to remove the barrier of constantly checking what each character represents, while also enhancing the 3D level visualization through parallax effects. While the game doesn't yet have a full game loop, it includes procedurally generated levels, simple AI, fully destructible tiles, a lighting system, and many other foundational features required to build a true roguelike game.