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Roguelike

With ASCII based 3d rendering.

I developed a traditional roguelike game with a fresh take on ASCII graphics, aiming to make the genre more accessible to modern players. I wanted to remove the barrier of constantly checking what each character represents, while also enhancing the 3D level visualization through parallax effects. While the game doesn't yet have a full game loop, it includes procedurally generated levels, simple AI, fully destructible tiles, a lighting system, and many other foundational features required to build a true roguelike game.

Roguelike
Roguelike
Roguelike

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